Doom eternal super shotgun
I'm cool with Eternal kicking back for a bit, though. The hammer extends the stun on Marauders and obviates those fuck-you rooms anyway, assuming it's charged. You'll still get the occasional fuck-you room, locked into a tiny space with nothing but empowered, invisible Pinkies and explosive barrels, or the occasional building-sized tentacle to distract you from the swarm, but Part 2 has fewer endless gauntlets and, some will be happy to hear, fewer Marauders overall. Simply put, the hammer is a rad oh-shit button that makes Part 2 a much easier expansion than Part 1, if used tactfully. It creates some interesting tension too, with the implicit invitation to hold off on clearing the field to kite everyone together for a quick flame, ice bomb, and hammer combo. A nice slam also squeezes out a bunch of ammo, which means a well-timed smash can take you from no resources to completely topped off.
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If they're frozen, the hammer will produce more health drops. If they're on fire, the hammer will produce more shield drops. Use the hammer on a group of demons and it outright kills the fodder while stunning the bigger ones. Part 2 focuses on arenas largely built around some new demons, super shotgun grapple points, and the sentinel hammer, a tool that stuns enemies, kills smaller ones, and showers you with resources. What that means in the wireframe of Doom Eternal is three more levels, still massive but a bit smaller than Part 1's arena marathons. It doesn't bode well for a sequel, but if someone says, James, get in the car, we're going to kill the Dark Lord and seal off Hell forever, I'm getting in the car. The hammer is a rad oh-shit button that makes Part 2 a much easier expansion than Part 1Īs the Doom Slayer, we've already done a bunch of stuff that I skipped over in the codices because they're boring and filled with more proper nouns than I'm used to seeing in a game about popping out a Cacodemon's eye with a cartoonish blorp 100 times an hour, but here's the gist: we're going to kill the Dark Lord and seal off Hell forever. On its own, The Ancient Gods Part 2 feels a tad limp, but taken in with the whole of Doom Eternal and The Ancient Gods Part 1, we're looking at one of the finest arena shooters ever made.